Marketers – which one of these billboards do you think would get more responses?

If the point of putting a mobile call-to-action on a advert is to get the consumer to do something with their phone, why is the industry continuing to use a fucking cryptic graphic that less people understand than a URL?

The common argument is that mobile users save a handful of seconds by scanning a QR code over entering a short URL in their mobile browser – is that single-digit time saving really worth excluding 69% of UK consumers?

(Updated) I read a great post by Rachel Beer which pretty much sums up what’s happening right now:

“Yet, as with any new technology, QR codes are merely a means to an end for marketers. They are enablers to big ideas. They aren’t the big ideas themselves. Some brands are merely riding the novelty of QR codes, rather than doing anything interesting with them.”

…and Sean Cummings in the post called “Why the QR Code is failing“:

People will not adopt a technical solution that serves to replace a manual task, if that solution is less efficient than the manual task it replaces. How could we think that QR codes for marketing would work any better than CueCat? Did we not learn the first time?

Even John Gruber weighs in:

QR codes are built for machines, not humans. And they’re ugly.

 

Please make it stop.

 

 

At the beginning of 2011 the popular photo-sharing network Instagram announced they would be opening up their platform to allow developers to create their own funky applications and tools.

I hooked up with expert dev Brendan (@fraislocht) and got right on the case to create a mobile website called InstaBAM (works on desktop too) which uses the location information attached to photos uploaded on Instagram to enable people to view pictures around where they are standing.

It was a very simple site for a simple concept – ‘View the world around you through the eyes of others’ . We knocked it together one Sunday evening and launched. The site was surprisingly popular and still is to this day, it should pass 60,000 view by the end of the year.

This led to a conversation with my iOS dev homeboy Jonathan about what we could do next. We decided to use some of Brendan’s hard work and quickly create a iPhone App version of InstaBAM.

In May InstaBAM hit the App Store, available to download for free, it was pretty much a replica of the mobile site and after a initial burst of downloads, they dropped heavily and we left the app unloved, languishing in the depths of the store.

I never blogged about the app or told many people because I always knew it needed more work to get it to a point where it could be used regularly.

Towards the end of the summer we decided to give InstaBAM a refresh, add some new features and a whole new design. We’ve both managed to nick a few hours here and there each week and get something out which is pretty interesting tool to explore photos.

All of the credit has to go to both Jonathan and Brendan, two insanely busy developers that are still willing to take time out and stay up late to work on my crackpot ideas.

So if you have a iPhone click the button below (or click here) and download InstaBAM, it’s completely free and you don’t need a Instagram account to browse local photos.

download Instabam from the App StoreCredit for the photo donation goes to Chris Constantine, photographer and head of design at Sponge.

A lovely video that can hopefully help the client understand the creative process a bit more and the difference ‘time to think’ makes.

Yes you want your project delivered like, yesterday but the results might be infinitely better if you just made more time and didn’t churn it out.

Dance creative monkey dance!

[Via @Cameronwall]

I’m only 10 minutes into Life In A Day and I’m already completely blown away.

Produced by Ridley Scott and directed by Kevin Macdonald, Life In A Day is a cinematic experiment with the aim of documenting a single day on Earth. Thousands of people from around the world recorded and uploaded footage to YouTube.

The resulting 4,500 hours of video from 192 countries was then chopped and packaged into a 90 minute film, free to watch on YouTube.

It’s a extremely moving snapshot into the world we live in and showcases the brilliance of the internet and sites like YouTube (and mobile phones!) to bring something like this together.

TNW sums it up with this:

But the power of the film rests on the power of the Internet and technology to crowdsource so many riveting and simple moments all over the world. The movie was inspirational, emotional, depressing yet uplifting. It was life, in a day.

 

Spotted this in Ibiza this week as I was walking into Amnesia.

Blackberry are sponsoring the club this year and it looks like they’re taking advantage of BBM for news, ticket info and promotions. UPDATE:  BBM users can get queue jumps and 1 in every 100 BBM users who show a barcode on their screen scanned gets in for free.

It’s the first time I’ve seen any sort of BBM marketing since I wrote a post on it a while back.

There’s definitely been more interest from clients wanting to use BBM over the last few months, but nothing solid as yet.

It doesn’t help that the BBM API is pretty crap, seems like RIM are a bit clueless when it comes to leveraging the only good thing they have going for them.

This is post I’ve been meaning to write for a quite some time now, it’s spawned from a number of conversations I’ve had with people in several digital and mobile agencies around London.

Aside from an odd 14-months at Nokia, I’ve spent all of my professional working life within agencies and it’s always felt like the right fit. The combination of creative and technical minds plus big brands has always had that lure and promise of creating amazing work. The process of getting a bit of paper containing a brief and turning it into a real life experience is pretty great.

So with all the right ingredients, creative juice and technical ability on tap I posed the question - Can The Next Instagram/Hipstamatic/Klout/Angry Birds Be Born Within An Agency?

Actually my question was more like why hasn’t this already happened? Why aren’t more agencies making bets and try to build products and services that would make venture capitalists in Silicon Valley jealous?

I’m not just talking about internal projects that agencies do in spare time (or better still, dedicated time) but for client work too.

In my opinion it comes down to a mixture of two things – clients themselves and agency culture.

The sad truth is that if you’re expecting a client to drop a brief and a lump of cash in your hand that sparks off The Next Big Thing™ then you’ll be waiting a long time. It’s rare to see a ‘big idea’ digital or mobile brief from a client that isn’t suffocated by its own bullshit.

Instead of spending the time to create a 50 page deck containing arrows and buzzwords, why doesn’t the client ever take the time to step back and think ‘Who the fuck is going to do this and why?’

Brands need to realise that the available hours and minutes of the people they are trying to reach are being eaten up by Facebook, IM, Twitter, Foursquare, Angry Birds and browsing the web. What makes them think that people are going to spend time interacting with yet another augmented reality app for any longer than a couple of minutes before getting back to flinging birds and reading tweets?

Adam Glickman makes the fantastic point on Fast Company:

Startups and agencies alike always ask themselves, “What is the problem we’re solving?” If agencies want to think more like tech startups, they might focus less on clever storytelling and more on utility. In today’s media rich, attention-poor world, offering people something of use is the best way to cut through the noise.

Nike’s “Write the Future” and the Old Spice guy were the year’s best ad campaigns. I loved them as much as anyone. But I didn’t spend more than a few minutes with either–I was too busy devoting my spare moments to a relationship with Angry Birds and Foursquare.

I get that not every brief needs to turn into the next Facebook and I totally agree that there’s is nothing wrong with 1 million people using your app once as part of a short-term campaign.

But we can do better surely. How about 1 million people using your app every day? How bout every hour? Year after year?

Do clients and agencies want to keep creating branded fluff or do they want to build temples?

There’s no reason Hipstamatic couldn’t have come from Kodak’s agency. Or a global agency build something like Klout or CoTweet and have brands and rival agencies eating out of their hands paying to use it.

Agencies are just as guilty as clients, we pander too much for their insistence of ‘new’. Too happy to take their cash in return for some bollocks app that might get your client a couple of pats on the back in the boardroom but ultimately will be forgotten by the 5000 people who used it for a week or less.

I keep thinking back to another quote from the article on Fast Company:

Tech startups begin with the big idea, then seek to monetize.
Agencies start with a budget, then seek the big idea.

Two guys on a limited budget can get together and build Instagram, getting 7 million users in less than a year, a couple of guys at Odeo can start a side project called Twitter and become one of the biggest things ever. But at agencies we are consistently unable to turn a app costing 5 or 6 figures into something that can engage people for longer than a campaign (if that).

There are realities of course, I’m no account manager but I know that calling out your client for lack of sense and ambition isn’t the best way to keep people paid and the lights kept on.

So why aren’t more agencies (mobile epecially) creating stuff off their own backs? I know first hand how many amazing ideas get binned in pitches and projects, why not take a punt and prototype one that could benefit the agency (or brand)?

In my personal experience there is a extreme fear of failure and lack of desire to do anything innovative outside of paid client work which stems from the very top of the organisation. There must be 15-20 mobile agencies in London at the moment, how many of them have created apps that were part of side-projects or R&D initiatives?

It’s not like there’s a lack of will. Here’s a little secret – creatives and developers are ITCHING to do cool, innovative stuff and have great ideas every day. Some of these ideas might just be your agencies ticket to new clients, press, talent or revenue.

Try this test – if you’re reading this whilst working in an agency, when was the last time the creative and tech team all got together to launch something fun and interesting outside of client work?

The majority of the time the answer is either ‘a long time ago’ or worst ‘never’.

How are agencies meant to stay relevant and keep staff engaged without exploring technology and ideas in this way?

There are some agencies leading the charge – ustwo (@ustwo) based in Shoreditch have a portfolio filled with a mixture of client work and in-house projects.

They have heavily invested in their own IP and openly talk about the risks they’ve taken, one app called MouthOff has made them £123,456 through sales and licensing to brands, whereas another cost £80,000 of studio time and “utterly bombed”. Did this failure deter them from trying again? Nope! They currently have another big project in the works. Remember that Twitter spawned from the failure of Odeo…

I think I’m slowly finding where I sit within this industry. In the past I use to think that winning a award was the ultimate recognition of great work and aspired to produce campaigns that might get a sniff of a D&AD or Cannes Lion.

But fuck that. I’d rather have users who love and regularly use my app/service than any advertising award out there.

I want to build great products that people love and want to use. I want to solve problems by combining awesome experiences with technology and data.

Can that happen at a agency? Or is the only place for this sort of desire at a start-up or going it alone?

I think Don Draper sums up how I feel in this epic quote:

 

Made these little things whilst experimenting with a web app design. Enjoy!

Say Something Nice

Had to post this because it made me smile so much.

New York. A wooden lecture. A megaphone and an attached sign: “Say Something Nice”

Made by the guys at Improv Everywhere, here’s the background

For our latest mission we constructed a custom wooden lectern with a megaphone holster and an attached sign that read, “Say Something Nice.” The lectern was placed in public spaces around New York and then left alone. We wanted to see what would happen if New Yorkers were given the opportunity to amplify their voices to “say something nice.



Stumbled across this on the Wieden + Kennedy 12 blog and thought it was great.

For one night and one night only, 12 transformed W+K’s southwest elevator into an authentic early 90’s comedy club. Funny man Paul Wig, 12’s funny man-in-residence, acted as host and headliner. The elevator even had a bar, where Sara and Drew spent the night serving Mojitos and various alcohol and Cokes.

Isn’t agency life meant to be full of fun and creative stuff like this?

More here.

Last year I wrote a popular post called ‘Who Owns The Real Life Billboards On Google Streetview‘ which came about after Google registered a patent describing technology that could identify posters and billboards, giving advertisers the ability to replace real life ads with their own.

It generated some great comments and questions around who actually owns the space once it’s digital, noting that Sony was sued for digitally altering a billboard in the Spiderman movie.

But it’s not just Google use of ad space that raises questions, with augmented reality anyone can takeover billboard and poster space with whatever they want.

That brings me onto this AR app by The Public Ad Campaign and The Heavy Projects which turns all the billboards in Times Square into curated art pieces by Street Artists.

Check out the video below:

This is great, but how far do you think you could take it?

Let’s say you ran a augmented reality campaign for your client where you defaced all their competitor stores on the high street with virtual graffiti that promoted their new product or augmented the staff in the stores as clowns in a circus. Too far?

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