All posts in Mobile Advertising

” “It’s true that every man has his price….”
- Peter (Vince Vaugn), Dodgeball

If I was to ask you if I could place a permanent advertising banner on the home screen of your mobile phone which showed various adverts and offers throughout the day in return for paying £2 off your tariff each month what would you say? Not enough? What if I chucked in a extra £10 and also asked the change the colours of your phone menu to match that of my brand? Still no? What if I was to give you a free iPhone 4 and reduce your line rental to £5 a month for all of the above plus changing your alarm clock sound to my brand jingle?

There is no doubt that some people will see advertising embedded into their mobile as a huge violation, but the key point here is that it will always be ‘some’ people, not everyone.  For every person who cries out in disgust there is someone who would lap up a discount on their tariff or mobile handset in exchange for ads. Everyone has their price.

As mobile technology gets better and cheaper at a rapid pace, the profits will come from software and services, not hardware. The device becomes a shell.

Android phones have now reached the price point where margins are so low that it’s not hard to see operators giving them away for free and mashing ads into them [Update: T-Mobile now selling a £20 Android phone on Pay As You Go]

Whilst the idea might sound horrendous it would be naive to think that it can’t be done well. A combination of the right data, interface, functionality and reward could find that sweet spot which provides a good user experience and adds value for advertisers. It’s in everyone’s best interest that the ads aren’t lame (like the examples I used above) because then both advertisers and consumers lose out.

Still it’s worth noting that research I’ve conducted in the past even the most intrusive ads will be accepted if the reward is big enough. A 20% off voucher for Pizza Express appearing on a homescreen banner might not be enough to entice a user in taking up a ad-funded handset but £5 off their line rental each month just might.

It’s going to take a while to get to the perfect blend of advertising on a ad-funded mobile, it was once my job to find the right balance, testing various concepts with consumers. It was a fascinating look at the psychology of mobile and advertising. What I can tell you is traditional ad-units won’t work, it will take a whole new approach.

I always think you need to slightly over-deliver in what you give back to the user in a ad-funded model. A perfect example of this is Spotify. They give you way too much shit in return for listening to a few ads, making it really hard to feel hard done by, that’s how ad-funded mobiles should be. And if you don’t like it you can pay for the ad-free version.

Today Amazon announced that they would sell a new ad-supported Kindle for $25 less than the original. The ads only appear on the home screen and screensaver, it’s a great deal in my opinion. This is a sign of things to come.

Expect various people in the mobile industry to start screaming generic comments like ‘It’s the most personal device there is!’ and ‘putting a advert on your phone homescreen is like putting one on your childs face!’ etc etc.

What’s your price?

 

TVs are starting to show signs of being more tightly integrated with mobiles as set manufacturers begin packing Wi-Fi chips into their products.

As I’ve mentioned before, I think this is the start of a new channel for mobile marketing and should be explored immediately, especially with the announcement of Android TVs.

Read more…

What do you picture when you hear the words “mobile advertising banners”? Probably some 2 or 3 frame, unengaging, pixelated GIF that reminds you of the web in the 1990s. While it’s true they often get a better click through rate than online, this is usually down to the fact that it’s the largest graphical element on the mobile screen.

Mobile banners haven’t really changed much in the last 4 years, however phones have improved beyond recognition with faster processors, 3G capabilities and better screens. However just as important is the improvement in handset targeting by advertising networks, this enables mobile websites to serve ads based on the capabilities of each phone model – so basically serving better ads to better phones.

As you know the mobile landscape is changing, Apple and Google both are now owners of the hardware, software and advertising networks. This means they completely control the mobile advertising eco-system for their handsets, free from the constraints that have handicapped creativity in this part of the industry for so long.

In the future advertising units & banners will have access to features on the phone, either through Flash, Flash Lite or HTML5. We’ve already seen Google’s ‘Near Me Now’ function on its website which directly accesses the phones GPS unit to provide shops and restaurants nearby. I think it’s only a matter of time before we see the accerometer used in the same way.

For those of you who don’t know, the accelerometer is the component in the phone which measures tilt, motion, shaking and swinging. It is responsible for sensing if the handset is portrait or landscape and switches the display accordingly. The iPhone was arguably the first real phone to ultilise it fully within its user interface and applications.

Aaaand did you know that Flash Lite 3.0 already has the power to access to data from the accelerometer on phones such as the Nokia 5800? Flash developers head here and here for example code. Oh and Flash Lite works WITHIN the browser so the following examples can be done today! (I’ll be covering this more in my next post)

Enough talking fool, show me some examples!

So what kind of unique, engaging, mobile-only experiences could you create using this technology?

Here are some examples of online banners that would fit perfectly with the accelerometer and the mobile web. These are a mixture of Flash banners and whole page takeovers, they inspired me and hopefully they’ll get your imagination and creative juices flowing about the possibilities of mobile advertising.

Wario Shake It

This is absolutely perfect for mobile, shaking your phone to set off all the elements falling. Plus Flash Lite has access to the vibration on the phone so this could shake the phone too!. Check it out here

Fiat ABS Banner

Imagine interacting with this by tilting your phone. Great Ad.

Read more…

“Mobile Guru” Tomi Ahonen gives his speech at the PICNIC 09 – he is a bit mental and makes quite a few points that I don’t agree with. It kinda feels like he is out of touch with what’s going on, it’s the difference between just talking about mobile and actually working in mobile. I think I might start doing these speeches, looks like a good earner, all you need is a few slides with acronyms.

Tomi thinks the next big thing is MMS, not NFC, not Android, not location, not coupons, not ad-funded handsets. This is based on the BMW MMS campaign in Germany which made $45 million in revenue by targeting customers who had purchased a car in the summer, prompting them to buy winter tires. Fantastic campaign but this is the exception rather than the rule, advertisers still aren’t getting involved with MMS. Why? Because operators still charge too much bloody money per message, even at bulk rates, and this scares them off.

Read more…

When I wrote the post about NFC-enabled TVs and Radios to be used with mobile advertising, this is exactly the kind of equipment I had in mind to start making it a reality.

Samsung have started adding Wi-Fi to their LED range of televisions. Not only can you use Twitter and Flickr from the on-screen widgets but you can also watch YouTube (which brings up questions about the future of traditional broadcasting just by itself).

The reason why this is important is because the TV can now send and receive information via the internet.  Add a NFC chip onto the television/remote control it then becomes a portal of unlimited opportunities.

Compare the adverts you sit through on TV to on the internet, I barely notice the ones online but on TV brands have the chance to really grab my attention. My attention is on the screen, I’ve probably got a packet of Pickled Onion Monster Munch in hand (get in), I ain’t moving. Then…wow the new Adidas Predator advert comes on, jeez I sure would like a pair of them, move my phone over the remote and BEEP BEEP > coupons, nearest store, catalogues, competitions, apps, the list could go on. The same applies during programs.

NFC is the technology for the true couch potato.

Read more…

This is a great follow up to my previous post about the problems with location-based SMS advertising.

Two weeks ago, O2 launched their very own SMS advertising network called O2 More. The opt-in program aims to “deliver highly personalised campaigns for advertisers and give customers access to a wide range of exclusive and relevant offers from over 50 leading brands.”

It works by the O2 customer signing up and filling out their age and interests online (picture below), O2 will also use their location and usage data:

What other information will be used for O2 More?

Only things we know about how you use your phone since you’ve been on O2. For example, if we know you download music to your phone, we may send you details of a music offer. We want to make the messages you receive from us as relevant as possible.

I dug around and found the O2 Sim card I used for the AQA vs 118188 test and signed up for O2 More. Check out the registration screen below (click to enlarge).

This is the first time one of the big four operators has opened up their customer data to brands and it’s probably long overdue. There’s no reason this couldn’t have been done years ago so why now? Are brands and consumer attitudes changing?

Shaun Gregory, managing director of O2 Media said in a statement:

“Mobile advertising has been slow to deliver on its promise. Much of that has been down to a lack of understanding, limited opportunities and no real accountability or measurement. O2 More is about to change all that and will spearhead the UK’s first truly personalized media business.”

Why Now?

I personally think that operators are seeing power shift over to manufacturers and are making (slightly vain) attempts to combat this. For a long time operators have been holding all the cards for targeted mobile advertising, they have your location, personal details (when you sign the contract) and even your browsing habits. But now everything has changed, advances in technology means that the handset can do all of this and more, putting the manufacturers in pole position.

Read more…

After feeling very left out by seeing tons of other blogs post their predictions for 2010, I decided to do my own and why not.

Here are some of my thoughts for the next 12 months.

Enjoy and discuss.

kill_a_creative_idea [Image by Scott Campbell]

Aside from doing the mobile marketing campaign stuff, I also spend a lot of time designing WAP sites and mobile banners for various promotions that require landing pages/advertising across different publisher sites. I’ve been making mobile banners since 2006 when I was at Enpocket and even though mobile has come a long way to become cemented in advertising and brand strategy, some things are still exactly the same as they were 3 years ago…there is a serious lack of love for the mobile banner.

If you work in advertising/creative in any shape or form you will have no doubt come across brand guidelines before, these are the documents provided to agencies, partners and freelancers to ensure that the company is represented clearly and consistently both inside and outside the organisation. This includes rules for print, outdoor and online, such as size of logo, spacing between elements, colours, tone of voice etc. The guidelines often need to followed to the letter otherwise any designs you’ve done will get thrown out during the brands internal sign off process. This is where the trouble begins…

I’ve made hundreds mobile banners and WAP sites, in that time I’ve seen brand guidelines include specifications for mobile just once - both for regular advertisers and those dipping their toes in. Instead you’re expected to apply the same rules and assets for online to any mobile designs. This causes a number of problems because in many cases, it’s impossible to do on mobile.

Mobile screens are small and banners are even smaller (as well as being highly restricted but more on that later). Meaning that any logos, graphics and mandatory slogans/copy often become illegible as they scale down. You would assume this allows you some leeway with getting designs approved, after all if you can’t make out half the things in the advert it’s pretty pointless.

Often the only way to fit something into a banner is by re-working some of the assets, such as making a portrait logo into landscape by moving the elements side by side or removing some copy heavy slogans. Nothing radical. But exceptions are rarely made by brand teams, partly because they don’t understand the limitations of mobile or have anything other than online to reference it against. This means they would rather let barely legible creative through the approval process than something that is clearer, more effective and likely to get a click. Once brand team sign-off the creative it usually goes live without anyone from the company checking it over again as responsibility is delegated. In the end you’re left with a banner that leaves you wondering “who is actually going to click on this thing?”.

Check out this logo I picked completely at random as an example:

mobile_banner_guidelines

The static banners above show the difference it makes by adapting for mobile. Would you rather have your advert unrecognisable but adhere to the guidelines? Or work on getting the best out of your money by considering how to adapt for the medium?

Some brands have logos, slogans and assets that luckily already work well for mobile but those who don’t can count the cost in a number of ways including:

  • The ad campaign doesn’t perform well, wasting money and affecting the brands confidence in spending money on mobile advertising again in the future.
  • The poor quality creative has a direct effect on the consumers perception of the brand, which is kinda ironic after the brand team signs it off.
  • The brands Competitors DO create mobile brand guidelines, making their ads look considerably better to the consumer.

Working on the ad-serving team at Nokia, I got to see how major ad campaigns were doing and it’s no surprise that click through rates have a direct correlation to the quality of creative. If I would have had all the banner creatives on the screen and hidden the results, you could have easily guessed which ones got the best CTR just by looking at the graphics. Obviously there are other elements involved in attracting the user to make that click but in my opinion the creative is the most important. If it wasn’t then everyone would just run text ads right? In Google’s own words, “Text is often useful, but sometimes videos and pictures are a more effective way to receive information.Read more…

Pair Movie JuJu music video

Japenese singer/songwriter JuJu released the song “Sunao Ni Naretara” (wish I could be true to myself)  at the beginning of 2009 and was heavily pushed via mobile.

With mobile videos being one of the most popular ways to consume music in Japan, record label Sony decided to use streamed music videos in an effort to target females in their teens and twenties.

I know what you’re thinking..”but aren’t streamed videos on mobile really small and low quality?” Well advertising agency Dentsu have the answer..how about placing TWO small mobile screens together to create one slighly larger low quality movie!

The ‘technology’ behind this is called Pair Movie and was developed by Mobile Art Lab. Read more…

Check out this great video from Touch showing the possibilities of using RFID (Radio Frequency Identification) tags inside of physical objects to control media playback.

It gives you some fantastic insight on the tools brands, agencies and advertisers will have at their disposal in the future. That is of course providing NFC enabled phones actually take off, but all it takes is a handset like the iPhone to step in with it and change the market. According to this patent application by Apple, that might just happen.

The even bigger picture is using your phone to interact with everyday objects and devices (also the basis for my NFC concept). Explained simply in the picture below.

nfc-mobile-uses

What is even more excitin is the exploration not only about the phone reacting as output for an object but also as the input. Read more…

Want to get new posts via email? Sign up here and new posts will be sent directly to your inbox.